Using ethnographic research methods, I worked with the International Game Developers Association (IGDA) to conduct an exploratory study about developer perspectives on video game preservation. I conducted in-depth interviews with independent developers in the Dallas-Fort Worth region, a hub for Texas game development. These interviews explored developers' knowledge and awareness of game preservation as a topic of concern, archival culture and practices in the industry, and the IGDA's potential role in addressing issues related to preservation work. This research contributes to a growing body of literature on game preservation, urgently needed as many gaming technologies face obsolescence in the near future. I use Ellen Cushman's concept of "perseverance" to examine the difference between simply preserving video games for the future, and the perseverance of game development as a professional trade and artistic craft.
Identifer | oai:union.ndltd.org:unt.edu/info:ark/67531/metadc1505275 |
Date | 05 1900 |
Creators | Gonzalez, Stephen |
Contributors | Wasson, Christina, Cruz, Alicia Re, O'Donnell, Casey |
Publisher | University of North Texas |
Source Sets | University of North Texas |
Language | English |
Detected Language | English |
Type | Thesis or Dissertation |
Format | vii, 63 pages, Text |
Rights | Public, Gonzalez, Stephen, Copyright, Copyright is held by the author, unless otherwise noted. All rights Reserved. |
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