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Game software processes : with Focus on the Rapid Game Process (RGP)

The computer game industry has grown in a rapid rate over the past two decades becoming a billion dollar industry, even rivaling the movie industry. The greed for money caused the industry to grow large but the maturity did not grow in proportion. Compared to software engineering, game development is still a seed waiting to blossom. In this paper a development process (RGP) for games development using various software engineering paradigms is proposed. Furthermore a comparison between RGP and other game development processes will to some extent show the strengths and weaknesses of this process. The conclusions drawn are based on already validated software processes since the game process inherits a subset of these.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-4903
Date January 2006
CreatorsKabashi, Agron, El-Saabi, Hassan
PublisherBlekinge Tekniska Högskola, Avdelningen för programvarusystem, Blekinge Tekniska Högskola, Avdelningen för programvarusystem
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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