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Design and implementation of application independent easy-to-use game engine

<p>The objective of this Master's thesis is to study whether it is possible to create a versatile game engine that can be both application independent and easy to use. In order to study this issue, we have implemented a prototype game engine that supports 2D game development. The system includes predefined programming constructs in order to make game development faster and easier.The conclusion of this thesis work is that the presented problem, while theoretically possible to solve, would introduce too many practical problems during the game development. Furthermore, we conclude that growth in ease of use may limit the functionality of the engine.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:liu-18460
Date January 2009
CreatorsKondrak, Krzysztof
PublisherLinköping University, Department of Computer and Information Science
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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