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User Interface Design within a Mobile Educational Game

No / A mobile language learning system is implemented using an adventure game. The primary emphasis is
upon graphical design and rich interaction with the user. A wide range of functionalities are described,
and an efficient navigation system is proposed that uses contextual information, allowing the players to
move seamlessly between mobile real and virtual worlds. The game environment is designed to have
consistent graphics, dialogue, screens, and sequences of actions. Quick Response (QR) codes provide the
necessary shortcuts for the players and Bluetooth connections automatically send and receive scores
between teams. A response for every action is produced depending on the screen type, while keeping the
file size manageable. Similar user tasks were kept spatially close together with a clearly designated
beginning, middle and end. The main sources of error such as entering and extracting contextual data
are predicted and simple error handling is provided. Unexpected events in mobile environments are
tolerated and allowed. Internal locus of control is provided by ‘automatic pause’, ‘manual pause’ and
‘save’ commands to help players preserve their data and cognitive progress. The game environment is
configurable for novice or expert players. This game is also suitable for students with auditory problems
and female students are also specifically addressed.

Identiferoai:union.ndltd.org:BRADFORD/oai:bradscholars.brad.ac.uk:10454/7259
Date January 2011
CreatorsFotouhi-Ghazvini, Faranak, Earnshaw, Rae A., Robison, David J., Moeini, A., Excell, Peter S.
Source SetsBradford Scholars
LanguageEnglish
Detected LanguageEnglish
TypeConference paper, No full-text available in the repository

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