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Generating Implicit Functions Model from Triangles Mesh Model by Using Genetic Algorithm

The implicit function model is nowadays generally applied to a lot of fields that need 3D, such as computer game, cartoon or for specially effect film. So far, most hardware are still to support the polygon-mesh model but not implicit function model, so polygon-mesh model is still the mainstream of computer graphics. However, translation between the two representation models becomes a new research topic.
This paper presents a new method to translate the triangles mesh model into the implicit functions model. The main concept is to use the binary space-partitioning tree to divide the points and patches in the triangle mesh model to create a hierarchical structure. For each leaf node in this hierarchical structure, we would generate a corresponding implicit function. These implicit functions are generated by the genetic algorithm. And the internal nodes in this hierarchical structure are blended by the blending operators. The blending operators make the surface become smooth and continual. The method we proposed reduces the data in a large amount because we only save the coefficients of the implicit surface. And the genetic algorithm can avoid the high computing complexity.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-1009105-101634
Date09 October 2005
CreatorsChen, Ya-yun
Contributorsnone, none, none
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1009105-101634
Rightsunrestricted, Copyright information available at source archive

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