<p></p><p>Shader programming is an
efficient way to render graphics yet can be complex to understand for
emerging computational artists who are new to the world of creative
programming. Since shaders are an important part of visual programming, making
them easier to use should be considered an important factor in teaching basic
to advanced concepts in the rendering pipeline of computer graphics. Though
some tools like shader editors and interactive graphical interfaces have been
designed to aid in the understanding of these concepts, they still fall behind
in some areas in meeting the requirements of emerging computational artists. </p>
<p>In this thesis we present
and explore the usability of a new Shader Mode tool developed for an
open-source software called Processing, widely used in education and production
for digital arts and design, and discuss how it can aid shader programming for emerging
computational artists. This tool was inspired by a project the author did for
Google Summer of Code in 2018. The tool was tested with Processing users who
have some familiarity with shader programming. The analysis of the tool was
done using a mixed method research technique: combination of quantitative and
qualitative analysis. Since we were unable to get enough users for the study, the results could not be generalized to all Processing shader users. However,
relevant user feedback is discussed. </p><br><p></p>
Identifer | oai:union.ndltd.org:purdue.edu/oai:figshare.com:article/12245909 |
Date | 05 May 2020 |
Creators | Izza Tariq (8797517) |
Source Sets | Purdue University |
Detected Language | English |
Type | Text, Thesis |
Rights | CC BY 4.0 |
Relation | https://figshare.com/articles/An_Interactive_Interface_for_Shader_Programming/12245909 |
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