The thesis deals with the theme of modern board games and the interactions of a small social group. The thesis is divided into two parts, theoretical and empirical. The theoretical part provides an introduction to the theory of play as such with a more detailed understanding of two play concepts. I also deal with the definition of board games and the differences between classical and modern board games. I devote more space to the modern board games with emphasis on three aspects, namely the social dimension of the play, the existence of the board as a meaningful game space and specific game material. The theory also includes the introduction of a method Interaction Process Analysis of F. Bales and a selected typology of group roles that are both used in the empirical part of the thesis. In the practical part is presented a research of qualitative methodology consisting of observation of three game groups during the part of a concrete modern board game (Dead of Winter). An audio record was taken from each observed game. The collected data was then encoded and processed according to the method of the Interaction Process Analysis and subjected to further analysis. The output of the work is mainly the characteristics of player interactions, the description of their group roles as well as the so-called...
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:386906 |
Date | January 2018 |
Creators | Jarůšková, Judita |
Contributors | Hrabec, Ondřej, Klusák, Miroslav |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
Page generated in 0.0019 seconds