Return to search

Hands as characters: designing for a large scale pipeline using limited characteristics

This thesis concentrates on hands and their production as concerns a larger-scale
pipeline with multiple secondary or tertiary characters. It establishes a platform from
which many unique hands can be produced from a single, rigged hand. Emphasis is
given to automating a large amount of the rigging and sculpting processes through
use of high and low-level user interfaces so users of varying skill can use this thesis
effectively. Systems for sculpting the hand and animating the hand are created for
their own specific purposes and linked together through the interface to create a tool
for modeling a new hand from an existing mesh, having the new hand automatically
rigged for animation and ready to use with only minor adjustments by the user.
A system is developed conclusively that allows for the efficient mass production
of tertiary character assets. Unique hands are quickly and correctly created with the
ability to connect them to digital characters. This method can be applied not only
to hands, but other parts of characters as well. Eventually full secondary or tertiary
characters can be created using this method of production.

Identiferoai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/5734
Date17 September 2007
CreatorsChance, Franklin S., IV
ContributorsAkleman, Ergun
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeBook, Thesis, Electronic Thesis, text
Format5011591 bytes, electronic, application/pdf, born digital

Page generated in 0.002 seconds