In a search game, a seeker searches for a hider in some space. The seeker wishes to find the hider as quickly as possible, and the hider wishes to avoid capture as long as possible. In this paper, I will focus on the case where the search space is a star, and the only information the seeker has is the speed of the hider. I will provide algorithms for some cases where the seeker is guaranteed to find the hider and prove optimality for some of these cases. Also, I will look at some cases where the hider can avoid capture indefinitely. I will also present some results for searching on trees.
Identifer | oai:union.ndltd.org:CLAREMONT/oai:scholarship.claremont.edu:hmc_theses-1037 |
Date | 31 May 2012 |
Creators | Iglesias, Jennifer |
Publisher | Scholarship @ Claremont |
Source Sets | Claremont Colleges |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | HMC Senior Theses |
Rights | © Jennifer Iglesias, default |
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