This bachelor thesis examines the PC-game Europa Universalis IV and its potential as a learning tool to develop players historical consciousness. The thesis also researches and compares Europa Universalis IV:s historical content and use of history to what is characteristic of popular history. The results show that the game’s potential for developing historical consciousness lies in its contrafactual use of historical content, but because of its high abstraction of history and historical aspects the potentials are limited and problematic to evaluate. The analysis of uses of history in Europa Universalis IV shows that the game’s historical presentation is mostly exemplary and commercial.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-75130 |
Date | January 2019 |
Creators | Wendelsson, Andreas |
Publisher | Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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