No / Collaboration in art, design and media has traditionally taken place in the studio. Recent
experiments in collaboration and interaction have sought to identify the factors that promote
productive and creative collaboration and those that do not. It is clear that virtual
collaboration mediated by computer networks can include many of the elements that
characterise face to face collaboration. This also facilitates international collaboration just as
easily as national and local ones. At the same time, digital convergence is producing
environments and artefacts that blur the traditional distinctions between art and technology,
and which give rise to new creative opportunities and new kinds of creative works. These are
described in this paper and their significance is explored. These also cause further reflections
on the contributions that science can make to art and vice-versa.
Identifer | oai:union.ndltd.org:BRADFORD/oai:bradscholars.brad.ac.uk:10454/7080 |
Date | January 2013 |
Creators | Earnshaw, Rae A., Liggett, S., Heald, K. |
Source Sets | Bradford Scholars |
Language | English |
Detected Language | English |
Type | Conference paper, No full-text available in the repository |
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