Indie studios, which used to have a challenging time creating and releasing games, are on the rise. In the past, these studios have had a hard time getting their hands on useable tools. Indie developers at the time had to work with basic tools in order to create games less technologically advanced. This created a gap between triple-A and indie studios that, at the time, was widely disregarded. This stands as the lens for our study. We begin by conducting a prestudy that looks at the statistics behind games on steam. After this we form our interview questions and conducted both standardized open-ended interviews as well as surveys. The data collected suggest that there is a correlation between the availability of ease-of-use tools and content created. In our discussion we bring forth ideas about how this may help reduce the knowledge gap, and nurture the online innovation democracy.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-122513 |
Date | January 2016 |
Creators | Pettersson, Mona, Stöckel, Fredrik |
Publisher | Umeå universitet, Institutionen för informatik, Umeå universitet, Institutionen för informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Master (INFSPM) ; 2016.20 |
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