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Lost in Place: A case study of an interactive installation for dementia awareness

Empathy is crucial for the wellbeing and happiness of people living with dementia and it comes with a better understanding of symptoms and challenges of the condition. Thus, it is important to spread awareness about dementia. Lost in Place, is an interactive installation that intends to trigger conversations and discussions about dementia by creating an unsettling experience of lack of orientation and lack of familiarity for the audience. It uses fog as a metaphor for losing self-identity and hidden memories. Beyond the specifics of the case-study, the paper elaborates the process of designing an interactive installation explaining the role of four key elements namely site, content, carrier and audience. These attributes can be generalized for understanding and designing an interactive media architecture project of this nature.

Identiferoai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:36704
Date19 December 2019
CreatorsKhanuja, Neeta
PublisherTUDpress
Source SetsHochschulschriftenserver (HSSS) der SLUB Dresden
LanguageEnglish
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/publishedVersion, doc-type:conferenceObject, info:eu-repo/semantics/conferenceObject, doc-type:Text
Rightsinfo:eu-repo/semantics/openAccess
Relation978-3-95908-183-2, urn:nbn:de:bsz:14-qucosa2-353220, qucosa:35322

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