The aim of this thesis is to offer an application of the concept of pervasivity on the field of live art. The first chapter introduces the concept as it was defined in the field of game studies, mainly by scholars of Tampere school. To fill this aim it makes use of terminology coming chiefly from social sciences. The second chapter describes the relationship between game and theatre including their common as well as dissimilar features and then adapts the pervasivity concept for the theatre field. The third chapter brings possible applications of the concept by presenting three examples of a piece's confrontation of everydayness: through accentation, fabrication and construction. The conclusion sums up possible pervasive moments in the examined pieces of art.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:202464 |
Date | January 2014 |
Creators | Brychta, Lukáš |
Contributors | ETLÍK, Jaroslav, PŠENIČKA, Martin |
Publisher | Akademie múzických umění v Praze.Divadelní fakulta. Knihovna |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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