The objective of this research is to develop methods by which we can use blocks to
approximate the shapes of 3D objects and to generate shape transformation animations.
Two graphic tools are developed. One assists the animator in constructing 3D shapes
with bricks of different sizes and matching up the different shapes. The other tool helps
the animator generate a transformation animation of those bricks. Using polygon shape
data, these tools can procedurally place the bricks and control their animation. Several
different methods for animation are introduced. Those methods provide different ways to
generate animation paths of the blocks. The no path animation and the straight path
animation are easy for the animator to create and the animation time is easily controlled.
The flocking animation will provide more interesting effect.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/4869 |
Date | 25 April 2007 |
Creators | Liu, Lu |
Contributors | Parke, Frederic I. |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | 9758467 bytes, 7262486 bytes, 1844471 bytes, 2421080 bytes, 9917379 bytes, 2170240 bytes, electronic, video/quicktime, video/quicktime, video/quicktime, video/quicktime, video/quicktime, application/pdf, born digital |
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