<p>My choice of topic for this essay is the habits of television and computer gaming among young men; mostly their opinion of male and female objectives. My vision of this, being a woman, I often think of the possibilities men have of choosing games where the female characters, in my opinion, often are exposed in a degrading way. To my help I have earlier works on the topic by media scientist Mary Flanagan as the leading authority. She writes much of the character of Lara Croft, and the way she could be an icon for the computer gaming girls of today, despite she is having a stereotypical body shape. I even want to briefly share my thoughts of the always imminent discussion about media panicking; and whether gaming giving the players positive or negative influences. To conclude on this topic, I am going to do a qualitative interview with six young males, on their perspective of male / female issues in gaming, but even look at the way said males practising gaming; hereby trying to implement earlier science on today’s computer gamers.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:kau-455 |
Date | January 2006 |
Creators | Gustafson, Jenny |
Publisher | Karlstad University, Division for Culture and Communication |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, text |
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