Return to search

Integrating Audio in the Isometric Game

This study is about audio design for the isometric perspective computer game. Many games have an isometric perspective also known as a top-down perspective. Audio plays a large part in modern computers games. In this thesis I have questioned how audio is used in isometric games and if it is possible to implement positional audio in isometric games, which is mostly used with true perspective games. Through an analysis of how three dimensional audio is used and how audio is designed in true perspective video games, I have attempted to find out how audio can be implemented and designed for video games with an isometric perspective. A discussion in audio design has been formulated based on a game called Magicka Wizard Wars, where I have analyzed and theoretically written how audio implementation would be designed for that specific type of game and what potential problems could occur.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-5260
Date January 2013
CreatorsHarrop, Claire
PublisherBlekinge Tekniska Högskola, Sektionen för planering och mediedesign
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.0018 seconds