<p>Several methods for simulating a body of water and a water surface has been investigated. A method by Layton & van de Panne based on a simplification of the Navier-Stokes equations was selected. A number of simplifications was made to increase the performance of the method, and it was implemented on the programmable graphical processing unit (GPU) using the Jacobi method to solve the linear equations. A conjugate gradient solver was also implemented on the GPU. The performance of the methods were measured and recorded.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:ntnu-10116 |
Date | January 2006 |
Creators | Gustavsen, Jostein, Harkestad, Dan Lewi |
Publisher | Norwegian University of Science and Technology, Department of Computer and Information Science, Norwegian University of Science and Technology, Department of Computer and Information Science, Institutt for datateknikk og informasjonsvitenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, text |
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