A current issue today is to try to implement creative design as a way to solve wicked problems in scientific contexts such as HCI. Since the problems are wicked, they have no given solution which makes the traditional methods inadequate. In these cases, creative design can be an alternative. Creative design is not used in scientific contexts because it is viewed as something unaccountable.In this essay we argue that creative design not necessarily have to be unaccounted. We discuss various views of creative design and translate theory to a practical context. To experience a creative design process we created a game trailer for a fictional videogame. Through this project and related research we are trying to explain creative design and its nature.The purpose of this essay is to describe creative design from different perspectives and hopefully this work could be some form of support for scientific disciplines such as HCI to solve wicked problems in the future.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-23610 |
Date | January 2009 |
Creators | Lindström, Daniel, Naili, Emil |
Publisher | Umeå universitet, Informatik, Umeå universitet, Informatik |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Informatik Student Paper Bachelor (INFSPB) ; 2009.11 |
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