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Datorspel - skolans  framtid? : Datorspels potential för måluppfyllelse i grundskolans engelskundervisning

This study aims to examine the potential of some popular computer games for second language improvement and curriculum goal achievement in grades 4-6, more specifically language development in terms of listening, writing, hearing and speaking. The study also focuses on children's own thoughts and awareness of computer games and language improvement. The study combines three different methods, firstly I have conducted a survey in two middle school classes and secondly, I interviewed four middle school children.Thirdly, I played the games myself in order to analyze the language learning potential of the games. The results showed that each game has some potential and can offer some positive results for second language learning. However, none of the games showed potential in all four language development categories. The study also showed that the children are aware of their language use when they play games.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-53623
Date January 2016
CreatorsKäll, Tom
PublisherÖrebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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