We give a concise explication of the theory of level set methods for modeling motion of an interface as well as the numerical implementation of these methods. We then introduce the geometry of a camera and the mathematical models for 3D reconstruction with a few examples both simulated and from a real camera. We finally describe the model for 3D surface reconstruction from n-camera views using level set methods.
Identifer | oai:union.ndltd.org:BGMYU2/oai:scholarsarchive.byu.edu:etd-3811 |
Date | 13 July 2011 |
Creators | Patty, Spencer R. |
Publisher | BYU ScholarsArchive |
Source Sets | Brigham Young University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Theses and Dissertations |
Rights | http://lib.byu.edu/about/copyright/ |
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