Information freely generated, widely distributed and openly interpreted is a rich source of creative energy in the digital age that we live in. As we move further into this irrevocable relationship with self-growing and actively proliferating information spaces, we are also finding ourselves overwhelmed, disheartened and powerless in the presence of so much information. We are at a point where, without domain familiarity or expert guidance, sifting through the copious volumes of information to find relevance quickly turns into a mundane task often requiring enormous patience. The realization of accomplishment soon turns into a matter of extensive cognitive load, serendipity or just plain luck. This dissertation describes a theoretical framework to analyze user interactions based on mental representations in a medium where the nature of the problem-solving task emphasizes the interaction between internal task representation and the external problem domain. The framework is established by relating to work in behavioral science, sociology, cognitive science and knowledge engineering, particularly Herbert Simon’s (1957; 1989) notion of satisficing on bounded rationality and Schön’s (1983) reflective model. Mental representations mediate situated actions in our constrained digital environment and provide the opportunity for completing a task. Since assistive aids to guide situated actions reduce complexity in the task environment (Vessey 1991; Pirolli et al. 1999), the framework is used as the foundation for developing mediating structures to express the internal, external and mental representations. Interaction aids superimposed on mediating structures that model thought and action will help to guide the “perpetual novice” (Borgman 1996) through the vast digital information spaces by orchestrating better cognitive fit between the task environment and the task solution.
This dissertation presents an ontology centric architecture for mediating interactions is presented in a semantic web based e-commerce environment. The Design Science approach is applied for this purpose. The potential of the framework is illustrated as a functional model by using it to model the hierarchy of tasks in a consumer decision-making process as it applies in an e-commerce setting. Ontologies are used to express the perceptual operations on the external task environment, the intuitive operations on the internal task representation, and the constraint satisfaction and situated actions conforming to reasoning from the cognitive fit. It is maintained that actions themselves cannot be enforced, but when the meaning from mental imagery and the task environment are brought into coordination, it leads to situated actions that change the present situation into one closer to what is desired. To test the usability of the ontologies we use the Web Ontology Language (OWL) to express the semantics of the three representations. We also use OWL to validate the knowledge representations and to make rule-based logical inferences on the ontological semantics. An e-commerce application was also developed to show how effective guidance can be provided by constructing semantically rich target pages from the knowledge manifested in the ontologies.
Identifer | oai:union.ndltd.org:vcu.edu/oai:scholarscompass.vcu.edu:etd-2597 |
Date | 07 March 2008 |
Creators | Thomas, Manoj |
Publisher | VCU Scholars Compass |
Source Sets | Virginia Commonwealth University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Theses and Dissertations |
Rights | © The Author |
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