Massively multiplayer online environments continue to grow in popularity, with cur- rent technical designs based upon a well-proven client-server model. This approach has some inherent limitations, high costs to provision server resources for peak demands and restriction of the maximum number of concurrent participants within a virtual environ- ment. Incorporating peer-to-peer (P2P) techniques provides developers the opportunity to significantly reduce costs, while also breaking through the barrier of the number of concur- rent participants within a single virtual environment. This dissertation presents a hybrid P2P design incorporating a managed server along with a Voronoi-based P2P overlay for the development of massive virtual environments. In this design, the managed server en- sures a secure computing environment and long-term persistent storage, with the virtual environment simulation distributed among the peers, ensuring computational scalability.
Identifer | oai:union.ndltd.org:UTAHS/oai:digitalcommons.usu.edu:etd-2159 |
Date | 01 May 2012 |
Creators | Mathias, James Dean |
Publisher | DigitalCommons@USU |
Source Sets | Utah State University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | All Graduate Theses and Dissertations |
Rights | Copyright for this work is held by the author. Transmission or reproduction of materials protected by copyright beyond that allowed by fair use requires the written permission of the copyright owners. Works not in the public domain cannot be commercially exploited without permission of the copyright owner. Responsibility for any use rests exclusively with the user. For more information contact Andrew Wesolek (andrew.wesolek@usu.edu). |
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