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The design of mathematical games in addition and subtraction two-digit computation learning for elementary children

Abstract
The purpose of this study was to develop mathematical games to assist children in learning addition and subtraction computation. The investigator designed games and experimented through four extra lessons, then studied children¡¦s mathematical learning after the lessons. Participants of this study were second grade children from two elementary schools in Kaohsiung. The experimentation was divided into three phases: pilot phase, first edition phase, and, second edition phase.
Data collection and administration included pre-test and post-test; questionnaire of children¡¦s attitude towards mathematics; questionnaire of children¡¦s attitude towards games; record sheets for loan of games; children¡¦s worksheets; learning diaries; researcher¡¦s observation notes; and, researcher¡¦s reflections on design of games. The researcher referred to the above data source, later, evaluated according to the results of experimentation, and completed final revisions.
Data analyses and results were three: Design, implementation, and revision. Design. When designing a game, the materials followed that of children¡¦s real life experiences. The characteristics of the four games were: Cooperation, challenge, education, and, chance and luck. Implementation. Children changed from ¡§individual responsibility¡¨ to ¡§co-ordination and cooperation in group¡¨, from ¡§assurance¡¨ to ¡§lack of confidence¡¨, from ¡§marginal participation¡¨ to ¡§eager to play with laughter¡¨, and ¡§no control of shouting¡¨. From the data analyses, children performed well in cognition, attitude, and skills. Revision. The principles of modification were to evaluate games¡¦ strengths and weaknesses, and adjusting games design. The respective revisions were tutoring play, children as key persons, formulating regulations, and, enriching contents.
The findings of this study suggested that children benefit from mathematical games and constitute mathematical learning in two-digit number computation. If instructors try hard to design games, be keen in administration, and adjusted games, children will learn through games and result more effective mathematics learning. Finally, it is concluded that the goal of enhancing mathematics learning through games-based instruction as feasible.
Key word¡Gmathematics games, addition and subtraction computation

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0630105-141532
Date30 June 2005
CreatorsHuang, Yi-fang
Contributorsnone, none, none
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageCholon
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0630105-141532
Rightsunrestricted, Copyright information available at source archive

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