This thesis develops the method of using textures projected from the perspective
of a projection camera, in combination with two-dimensional paintings and threedimensional
models, to create digital environments. Past uses have demonstrated
effectiveness only for background and midground scene elements with limited camera
movement. This work explores how camera animation can be maximized using the
projected texture technique onto foreground environment forms. Through several case
studies, general guidelines for artists are developed for using camera-based projected
textures.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/86069 |
Date | 10 October 2008 |
Creators | Samman, Juwana Nicole |
Contributors | Hillier, Karen |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | electronic, born digital |
Page generated in 0.0038 seconds