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Camera-based Texture Mapping: An Approach for Creating Digital Environments with Foreground Forms Using 2d Paintings

This thesis develops the method of using textures projected from the perspective
of a projection camera, in combination with two-dimensional paintings and threedimensional
models, to create digital environments. Past uses have demonstrated
effectiveness only for background and midground scene elements with limited camera
movement. This work explores how camera animation can be maximized using the
projected texture technique onto foreground environment forms. Through several case
studies, general guidelines for artists are developed for using camera-based projected
textures.

Identiferoai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/86069
Date10 October 2008
CreatorsSamman, Juwana Nicole
ContributorsHillier, Karen
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeBook, Thesis, Electronic Thesis, text
Formatelectronic, born digital

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