Rendering of skin and translucent materials as a real-time solution for a game engine.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-139938 |
Date | January 2017 |
Creators | Holst, Daniel |
Publisher | Linköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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