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Interpretation of game sounds with personal experience and auditory literacy

This study concerns differences between two different generations of people, the younger generation born the year 2000, compared with the older generation born from the 1960s. This study compares these two groups in how they interpret sounds in video games and their affective response to them.  27 participants were gathered for the experiments and did tests in their respective group. They were asked to listen to the sounds, without discussion with each other, instead, they had to rely on their own individual personal experience from video games to answer the questions. After the sounds had been played, a discussion was held with the participants about their previous experience with video games.   The sounds used in the experiments were made from a game sound design perspective and guidelines.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-39643
Date January 2019
CreatorsDaregård Thörnqvist, Adam
PublisherSödertörns högskola, Institutionen för naturvetenskap, miljö och teknik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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