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Using open source software in visual simulation development

The convergence between personal computer-based games and virtual environments technologies dramatically reduced development costs and potentially increased the use of the technology in training activities. Using open source/free software tools in the process can expand these possibilities, resulting in even greater cost reduction and allowing the flexibility needed in a training environment. This thesis presents a configuration and architecture to be used when developing training visual simulations using both personal computers and open source tools. Aspects of the requirements needed in a visual simulation development, processes to develop an application and issues related to the use, licensing and selection of open source/free software are analyzed to identify their limitations and possibilities. This architecture was tested by developing a small visual simulation. The tools and engine used are presented to enable any future project applying open source software to follow similar procedures.

Identiferoai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/2063
Date09 1900
CreatorsSalvatore, Ricardo Brigatto
ContributorsDarken, Rudolph, Sullivan, Joseph, Naval Postgraduate School, Department of Computer Science
PublisherMonterey, California. Naval Postgraduate School
Source SetsNaval Postgraduate School
Detected LanguageEnglish
TypeThesis
Formatxvi, 85 p. : col. ill. ;, application/pdf
RightsApproved for public release, distribution unlimited

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