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Evolving a roving-eye for go revisited

<p>This thesis presents a further development of Neuroevolution of Augmenting topologies(NEAT)[21]. The author augments NEAT by parallelizing the fitness evaluation of the phenotypes enabling the method to be utilized on highly complex fitness evaluations by running it on a cluster. This augmented version of NEAT is then applied to the inherently complex problem of the Go board game, by using the Gnugo (See www.gnu.org/software/gnugo/.) software package as a fitness evaluator. The performance increase also enables the author to follow up on the predictions of Kenneth Stanley’s previous discussions that co-evolution will help evolve a more general Go player, rather than the predicted evolved behaviour of specializing in beating Gnugo.</p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:ntnu-9527
Date January 2007
CreatorsMathisen, Bjørn Magnus
PublisherNorwegian University of Science and Technology, Department of Computer and Information Science, Institutt for datateknikk og informasjonsvitenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, text

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