<p>A substantial amount of time and efforts in the initial stages of creating a software system is spent capturing requirements, deciding what software to use and creating technical prototypes to gain confidence in the decisions that have been made are correct. This thesis targets the domain of Mobile Learning with the aim of optimizing these initial stages of a new project by identifying commonalities and architectural patterns found in six existing software systems related to research projects in the domain.</p><p>The results present a set of requirements, guidelines and/or an initial conceptual architecture that can be extended or adapted to a broad range of software systems.</p>
Identifer | oai:union.ndltd.org:UPSALLA/oai:DiVA.org:vxu-6256 |
Date | January 2009 |
Creators | Persson, Magnus |
Publisher | Växjö University, School of Mathematics and Systems Engineering |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, text |
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