Generation of photo-realistic 3D human face models is a hot topic in the area
joining computer graphics and computer vision. Many different techniques are
used for this purpose, but most of them are not feasible for home users. These
techniques may use advanced hardware such as laser scanners, calibrated stereo
cameras, or very sophisticated software that can be as expensive as advanced
hardware. Face model generation by morphing an initial 3D model with
uncalibrated camera photographs is studied in this thesis. Manually marked
feature points on photographs are used to deform initial 3D face model. Initial
photographs also are processed to form a single texture image covering deformed
3D face model.
Identifer | oai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12605672/index.pdf |
Date | 01 November 2004 |
Creators | Buyukatalay, Soner Mr |
Contributors | Halici, Ugur |
Publisher | METU |
Source Sets | Middle East Technical Univ. |
Language | English |
Detected Language | English |
Type | M.S. Thesis |
Format | text/pdf |
Rights | To liberate the content for public access |
Page generated in 0.0014 seconds