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The Motion Capture Pipeline

Motion Capture is an essential part of a world full of digital effects in movies and games. Understanding the pipelines between software is a crucial component of this research. Methods that create the motion capture structure today are reviewed, and how they are implemented in order to create the movements that we see in modern games and movies.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-611
Date January 2008
CreatorsHolmboe, Dennis
PublisherHögskolan i Gävle, Institutionen för matematik, natur- och datavetenskap
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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