Motion Capture is an essential part of a world full of digital effects in movies and games. Understanding the pipelines between software is a crucial component of this research. Methods that create the motion capture structure today are reviewed, and how they are implemented in order to create the movements that we see in modern games and movies.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-611 |
Date | January 2008 |
Creators | Holmboe, Dennis |
Publisher | Högskolan i Gävle, Institutionen för matematik, natur- och datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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