While developing networking for games and applications, developers have a list of network specific requirements to be met as well as decide how to meet them. It is not always easy to decide what protocol is best suited for a given network configuration, or what is the best size of a data packet. By performing a comparative analysis, it becomes possible to identify how protocols, packet size, and network configuration impact the one-way travel time and throughput of a given implementation. The result shows how the different implementations compared against each other and the analysis tries to determine why they perform as they do. This gives a good overview of the pros and cons of how TCP, TCP(N), UDP, and RakNet, behave and perform over LANs and WLANs with varying packet size.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-15663 |
Date | January 2017 |
Creators | Kling, Tobias |
Publisher | Blekinge Tekniska Högskola |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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