The Pogamut toolkit designed for rapid prototyping of computer game agents has been so far used for prototyping the agents based on 3D FPS Unreal Tournament 2004 and its sequels. After the environment of RTS Defcon was connected to Pogamut a question arose how difficult it would be to connect some other significantly different environments and action selection mechanisms. In order to test this flexibility of Pogamut we have interconnected it with more complex RTS video game StarCraft:Brood War and large neural network simulator Emergent, together with Jason and POSH action selection mechanisms. The work analyzes created connections to detail and demonstrates their functionality on examples. An integral part of the work is also web with video tutorials and guides. In this work we also analyze Pogamut's readiness to be connected to other environments.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:341729 |
Date | January 2014 |
Creators | Dekar, Martin |
Contributors | Brom, Cyril, Děchtěrenko, Filip |
Source Sets | Czech ETDs |
Language | English |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
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