Today’s technology and advances in networking and telecommunications stimulate a change in the way everyday business is carried out, making it a globally distributed process, in which communication and collaboration of geographically dispersed groups is of vital importance. Virtual Environments are adapting accordingly, by providing not only a better man-machine interface, but also by facilitating human-to-human interaction and collaboration over distance. Therefore, new challenges are introduced in terms of distribution and interaction in Virtual Environments. It is not only a question of solving the technical problems of gathering and transmitting multimedia data streams with sufficient quality and speed, but also a question of addressing the specific needs of human communication and collaboration. The vision of Collaborative Virtual Environments (CVE) is to provide distributed, collaborative teams with a virtual space where they can meet as if face-to-face, co-exist and collaborate while sharing and manipulating in real-time the virtual data of interest. The objective of this thesis is to provide the Virtual Environments research community with a thorough investigation of distributed, collaborative interaction between geographically dispersed teams using projection based Collaborative Virtual Environments. / Thesis (DPhil (Computer Science))--University of Pretoria, 2005. / Computer Science / unrestricted
Identifer | oai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:up/oai:repository.up.ac.za:2263/26220 |
Date | 12 July 2004 |
Creators | Goebbels, Gernot Peter Josef |
Contributors | Prof V Lalioti, upetd@ais.up.ac.za |
Source Sets | South African National ETD Portal |
Detected Language | English |
Type | Thesis |
Rights | © 2001, University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria. |
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