Mobile technology has become much more prevalent in our daily lives, including the lives of young children. Kids are exposed to tablets and phones before they have learned how to read. There are quite a few applications that exist that provide entertainment for such a young audience. However, not all of them are educational applications that teach the user something useful. Such an educational app has been developed for the purposes of providing learning opportunities that will both improve the user’s mind as well as create an engaging and fun experience. The final product resulted in AlphaBoodle, an educational iOS app for kids, ages two to four. The goal of the app is to teach the identification of letters as well as how to write them. This paper steps through the process of creating AlphaBoodle and evaluates the final product through previous research and user testing.
Identifer | oai:union.ndltd.org:CLAREMONT/oai:http://scholarship.claremont.edu/do/oai/:scripps_theses-1306 |
Date | 01 April 2013 |
Creators | Momii, Robin |
Publisher | Scholarship @ Claremont |
Source Sets | Claremont Colleges |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Scripps Senior Theses |
Rights | © 2013 Robin Momii |
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