We discuss a variety of object recognition experiments in which human subjects were presented with realistically rendered images of computer-generated three-dimensional objects, with tight control over stimulus shape, surface properties, illumination, and viewpoint, as well as subjects' prior exposure to the stimulus objects. In all experiments recognition performance was: (1) consistently viewpoint dependent; (2) only partially aided by binocular stereo and other depth information, (3) specific to viewpoints that were familiar; (4) systematically disrupted by rotation in depth more than by deforming the two-dimensional images of the stimuli. These results are consistent with recently advanced computational theories of recognition based on view interpolation.
Identifer | oai:union.ndltd.org:MIT/oai:dspace.mit.edu:1721.1/7204 |
Date | 01 April 1994 |
Creators | Buelthoff, Heinrich H., Edelman, Shimon Y., Tarr, Michael J. |
Source Sets | M.I.T. Theses and Dissertation |
Language | en_US |
Detected Language | English |
Format | 19 p., 509767 bytes, 1124249 bytes, application/octet-stream, application/pdf |
Relation | AIM-1479, CBCL-096 |
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