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Fyzikální simulace v grafické scéně / Physical Simulation in Graphics Scene

This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:237058
Date January 2011
CreatorsJavorka, Marián
ContributorsHerout, Adam, Pečiva, Jan
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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