Return to search

Raytracing virtuálních grafických scén / Raytracing of Virtual Graphics Scenes

This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing. Besides introducing a brief historical overview of algorithms from the family, it presents all the essential tools, techniques and physics needed for designing a rendering application in detail. A significant part of the document consists of an implementation of a photorealistic rendering application for interactive graphics 3D virtual scenes. The focus is on rendering without using any additional model information. The thesis includes descriptions and explanations of specific problems and their solutions.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236470
Date January 2012
CreatorsRypák, Andrej
ContributorsHavel, Jiří, Pečiva, Jan
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

Page generated in 0.002 seconds