This thesis deals with the estimation of global illumination of a~scene. Global illumination is expressed as a~physical simulation in connection with illumination methods used in current computer graphics. In the practical part there is expressed an implementation of global illumination estimation using photon maps.
Identifer | oai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:235476 |
Date | January 2012 |
Creators | Hübner, Lukáš |
Contributors | Španěl, Michal, Kršek, Přemysl |
Publisher | Vysoké učení technické v Brně. Fakulta informačních technologií |
Source Sets | Czech ETDs |
Language | Czech |
Detected Language | English |
Type | info:eu-repo/semantics/masterThesis |
Rights | info:eu-repo/semantics/restrictedAccess |
Page generated in 0.0018 seconds