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Stereotypical representation of others in game animation : A case study of the game Crest

Through the years, stereotypical representation of others has been present in video games. There exist numerous games which consist of characters that are being represented stereotypical in a negative way. The aim of this thesis is to discuss how stereotypes occur ingame animation and to see if an understanding of the culture represented will help inavoiding negative stereotypes. Possessing knowledge of the represented culture, I proposethat a negative stereotypical representation of others can be kept to a minimum in theanimations of the game Crest. This was tested on ten participants from Sweden and tenparticipants from South Africa with a qualitative questionnaire. Based on the questionnaire results, it can be seen that the majority of the participants think the animations was stereotypical. However, the participants also think the animations were not represented in a negative way, meaning that they find the animations stereotypical in a positive way. Thus, it indicates that with the knowledge of the culture represented, negative stereotypes in game animation can be minimized. This study shall serve as a small part of a solution to a worldwide and larger problem of stereotypical representations in game animation and games in general. With a larger and broader research on the subject, an answer to how to avoid negative stereotypes in games might be found.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-226241
Date January 2014
CreatorsSolgevik, Christoffer
PublisherUppsala universitet, Institutionen för speldesign
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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