This is an analysis in which we played the games “Journey” and “Brothers: A Tale of Two Sons” with the goal of identifying game design patterns that were used to convey the games’ narratives. Using the method known as formal analysis we examined different situations in the games. Having identified which design patters seemed significant we decided upon a template with which we would present our findings. We found three patterns that we deemed were important enough to be defined in this paper; “Player guidance through Non Player Characters”, “Manipulation of controller effects” and “Visual reminders of the Player’s Goal” and explain these thoroughly. In our discussion we examine the value of our findings and how effective we found our method to be.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:sh-21889 |
Date | January 2013 |
Creators | Nilsson, John, Engström, Lars |
Publisher | Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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