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Mapování textur / Texture Mapping

In this master's thesis I'm engaged in problematic of texture mapping in ray tracing. Ray tracing is shortly described in the beginning. Texture mapping methods are described then, solid textures first and 2D textures follow. Implementation of MIP map method is deeply described in next chapters. The results are evaluated at the end.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:236854
CreatorsStrach, Zdeněk
ContributorsHerout, Adam, Zemčík, Pavel
PublisherVysoké učení technické v Brně. Fakulta informačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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