Abstract
The report investigates computer generated (CG) lighting
techniques with a focus on the rendering of interior architectural
visualisations. With rapid advancements in CG technology, the
demand and expectation for greater photorealism in
visualisations are increasing. The tools to achieve this are widely
available and fairly easy to apply; however, renderings on a local
scale are still displaying functionality and lack visual appeal. The
research discusses how design principles and aesthetics can be
used effectively to create visual interest and display mood in the
visualisation, with strong attention to the elements that are
defined as the fundamentals in achieving photorealism. The
focus is on a solid understanding of CG lighting techniques and
principles in order to achieve high quality, dynamic
visualisations. Case studies examine the work of lighting artist
James Turrell and 3D artist Jose Pedro Costa and apply the
findings to a creative project, encompassing the discussions in
the report. The result is the completion of three photorealistic
renderings of an interior visualisation, using different CG lighting
techniques to convey mood. The research provides a platform for
specialisation in the 3D environment and encourages a multidisciplinary
approach to learning.
Identifer | oai:union.ndltd.org:netd.ac.za/oai:union.ndltd.org:wits/oai:wiredspace.wits.ac.za:10539/7300 |
Date | 21 September 2009 |
Creators | Marshall, Bronwyn Gillian |
Source Sets | South African National ETD Portal |
Language | English |
Detected Language | English |
Type | Thesis |
Format | application/pdf |
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