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The Journey of Art Doll: World-Building in Contemporary Narrative

Games, movies, television, and interactive media make use of World-Building.
World-Building essentially creates an elaborate invented universe in order to give a story
context. In other words it generates a back-story designed to enhance the cathartic
experience and promote engagement by the reader, viewer or participant. Some
examples of World-Building include Halo, World of WarCraft and Game of Thrones.
Stories need context to be fully understood and experienced. One describes a
situation, the environment, sensations, smells, sounds and sensory perception to give the
audience a fuller, richer experience. World-Building provides context through history,
textures, laws, physics and motivations.
The written portion of this thesis describes the process of generating a fantasy world.
The visual portion uses a character-driven narrative to examine larger themes such as
psychological transformation and pursuing one’s dream against the odds. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2017. / FAU Electronic Theses and Dissertations Collection

Identiferoai:union.ndltd.org:fau.edu/oai:fau.digital.flvc.org:fau_38057
ContributorsTaber, Robin E. (author), Bargsten, Joey (Thesis advisor), Florida Atlantic University (Degree grantor), Dorothy F. Schmidt College of Arts and Letters, School of Communication and Multimedia Studies
PublisherFlorida Atlantic University
Source SetsFlorida Atlantic University
LanguageEnglish
Detected LanguageEnglish
TypeElectronic Thesis or Dissertation, Text
Format92 p., application/pdf
RightsCopyright © is held by the author, with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder., http://rightsstatements.org/vocab/InC/1.0/

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