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Digitální zvukový efekt typu reverb využívající konvoluci signálu s impulsní charakteristikou poslechového prostoru / Reverb Digital audio effect based on convolution with impulse response of acoustic room

This work deals with a computer simulation of an acoustic room using its impulse response. Two different approaches to the simulation are described with their pros and cons and then the work is focused on the physical approach, which uses room’s impulse response during the simulation. Several methods for the extraction of the impulse response of the acoustic room are mentioned with their conditions of use. The detailed description of various algorithms for a real time convolution computing is followed by the cost analysis of frequency domain block convolution algorithms. Several algorithms are chosen, implemented and tested in Matlab environment. Then the most effective of them is chosen to be implemented in VST technology as the plug in module for real time room simulation.

Identiferoai:union.ndltd.org:nusl.cz/oai:invenio.nusl.cz:218123
Date January 2009
CreatorsTichý, Vladimír
ContributorsRajmic, Pavel, Mačák, Jaromír
PublisherVysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií
Source SetsCzech ETDs
LanguageCzech
Detected LanguageEnglish
Typeinfo:eu-repo/semantics/masterThesis
Rightsinfo:eu-repo/semantics/restrictedAccess

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