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Is Gamification Useful for Increasing Customer Feedback? : A case study based on people’s perception of gamified elements.

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Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-16209
Date January 2018
CreatorsEnvall, Nicklas
PublisherBlekinge Tekniska Högskola, Institutionen för programvaruteknik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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