This essay describes the implementation of a websolution where gamification is applied. The purpose of the websolution is to create a more interesting platform where the focus is education and information sharing between the company's employees. The websolution have the possibility for administrators to create articles which can be linked to quizzes and such. The articles are shown on a newspage which is available for everyone employed at the company. Each article is linked with a quiz or such that the employees can do. To create a feeling of gamification the scores are stored and displayed onto a highscore board that is available to everyone. The essay also describes the design choices that have been done during the project. Some of the choices that are described are Application Programming Interface (APIlayer), frameworks, database models, data exchange, user management, visual design and security. The product that has been created will be presented both visually and functionally where the results are compared to what was asked by the employer. The essay ends with what the authors think went right or wrong with the implementation and design but also some things they learnt and how the project can be further developed.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:kau-74324 |
Date | January 2019 |
Creators | Sundqvist, Christoffer, Djuvfeldt, Joakim |
Publisher | Karlstads universitet, Institutionen för matematik och datavetenskap (from 2013), Karlstads universitet, Institutionen för matematik och datavetenskap (from 2013) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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