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Computer Simulation And Implementation Of A Visual 3-d Eye Gaze Tracker For Autostreoscopic Displays

In this thesis, a visual 3-D eye gaze tracker is designed and implemented to tested via computer simulations and on an experimental setup. Proposed tracker is designed to examine human perception on autostereoscopic displays when the
viewer is 3m away from such displays. Two different methods are proposed for calibrating personal parameters and gaze estimation, namely line of gaze (LoG) and line of sight (LoS) solutions. 2-D and 3-D estimation performances of the
proposed system are observed both using computer simulations and the experimental setup. In terms of 2-D and 3-D performance criteria, LoS solution generates slightly better results compared to that of LoG on experimental setup and their performances are found to be comparable in simulations. 2-D estimation inaccuracy of the system is obtained as smaller than 0.5&deg / during simulations and approximately 1&deg / for the experimental setup. 3-D estimation inaccuracy of the system along x- and y-axis is obtained as smaller than 2&deg / during the simulations
and the experiments. However, estimation accuracy along z-direction is significantly sensitive to pupil detection and head pose estimation errors. For typical error levels, 20cm inaccuracy along z-direction is observed during simulations, whereas this inaccuracy reaches 80cm in the experimental setup.

Identiferoai:union.ndltd.org:METU/oai:etd.lib.metu.edu.tr:http://etd.lib.metu.edu.tr/upload/12611343/index.pdf
Date01 January 2010
CreatorsInce, Kutalmis Gokalp
ContributorsAlatan, Abdullah Aydin
PublisherMETU
Source SetsMiddle East Technical Univ.
LanguageEnglish
Detected LanguageEnglish
TypeM.S. Thesis
Formattext/pdf
RightsTo liberate the content for public access

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